Rise of the Teenage Mutant Ninja Turtles - Using Realtime Animation
As a Creative Director at Nickelodeon I developed and led the Alternative Media team. We explored new ways of storytelling using Adobe Character Animator.
VR Press Junket at at San Diego Comic-Con! (Realtime 2D Puppets + VR)
To introduce the new Nickelodeon series Rise of the Teenage Mutant Ninja Turtles, a press junket was held at San Diego Comic-Con…but not just any press junket…
Journalists were invited to join Nickelodeon at the Hard Rock Hotel where they would slip on a VR headset and find themselves atop a rooftop in New York City. Then, in realtime, they would interview Ninja Turtles Mikey and Donnie and discuss all things pizza and crime-fighting (as well as issues like gentrification and even dating!).
Links to interviews:
Over the course of the day we performed for roughly a dozen Journalists and a few special fans. Click a logo thumbnail to see an interview and read the in-depth articles. We were featured in Variety, TechCrunch, IGN, SyfyWire, Dailymotion, CGNet, and more! The interviews are super funny and each one is a unique performance.
I puppeteered Donnie and in the pictures, I’m the one in the purple headband. As fun as blending tech and animation is, I really loved puppeteering. As a 2D animator more familiar with slowly crafting a performance one frame at a time, it was extremely fun to get into a rhythm with the voice actor and just have fun acting.
In the making of these projects we worked in a lot of software packages and mixed a lot of different tech: The software I had a greater hand in was Adobe Flash (Animate), Aftereffects, Adobe Character Animator, Toon Boom Harmony, Resolume Arena 6, NDI and Wirecast.